#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"
#include "cocos-ext.h"

class HelloWorld : public cocos2d::CCLayer
{
public:
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  
	// there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::CCScene* scene();
    
    // a selector callback
    void menuCloseCallback(CCObject* pSender);
	void testURL(CCObject* pSender);
	void testURL2(CCObject* pSender);
	void testJson(CCObject* pSender);
	void testMoving(CCObject* pSender);
	void testMovingDone(CCNode* Sender);
	void testMovingDone2(CCNode* Sender);
	
	void onHttpRequestCompleted(cocos2d::CCNode *sender ,void *data) ;
	static size_t process_data(uint8_t* ptr,size_t size,size_t number,void *stream);
    // implement the "static node()" method manually
    CREATE_FUNC(HelloWorld);
};

#endif // __HELLOWORLD_SCENE_H__
